In the form of personal and public entertainment and psychological mechanisms in entertainment
Entertainment has many dimensions and can be a form of personal / private entertainment or more general and public. When we play with our friends which is a form of personal entertainment and when we sit and watch movies on the screen, it is a more general form of entertainment because we share experiences with many other people. There are some differences in our perceptions of the forms of personal and public entertainment as personal entertainment will always be based on personal experience, our personal worldview and will be determined by personal interaction.
The more general and public forms of entertainment are less interactive and there seems to be this basic contradiction because all forms of personal entertainment are more interactive and forms of public entertainment are more personal and personal. This scenario has changed with television programs that increase audience participation in the program but the pattern of interaction between entertainers and viewers in each public entertainment scenario remains within tight boundaries and boundaries.
Entertainment brings us to a different world and fulfills our needs for fantasy and escape from real life. This is especially true for entertainment that is more general or provided by media and entertainment provided by film, theater, music, and all forms of creative art. Film and theater turn us into a fantasy world and attract our attention so that we remain engrossed as almost part of this alternative reality. Entertainment can also be in the form of magazine stories and gossip or even celebrity culture and entertainment psychology can also explain the extreme madness of celebrity culture that we have in the modern world.
Celebrities seem to open up a fantasy world and for some people know every celebrity movement can bring extraordinary satisfaction because it almost means participating in fantasy. Fantasy helps in overcoming frustration and functions as therapy because they help escape the reality of life. Real emotions and real life are stress and entertainment helps us to move beyond real life and stressful moments to participate in soothing fantasies because we don’t have to be directly involved in these fantasies, but as spectators we can still participate quietly – shut up or passive way.
Participation in books, films, or creative arts is almost like sitting in a recliner that has the technology to calm your muscles when you relax. In terms of entertainment, we participated almost passively and although we might be very vigilant and awake in the process of watching movies, entertainment gave us an illusion of non-participation because we did not have the opportunity to be voluntarily involved in the scenario. Anything that gives us some form of pleasure can be considered entertainment, although entertainment can also give us pain when we cry when we are emotionally involved with characters when we watch movies.
Entertainment can trigger emotional involvement and emotional reactions such as happiness, sadness, anxiety, fear, and despite this strong emotional participation, there is little or no physical activity needed on the part of the audience. This active-passive process is the main attraction of entertainment as entertainment allows us to be active (in terms of emotions) and passive (in terms of physical or voluntary mental involvement). Entertainment means like an influential film but they affect subtly rather than aggressively and this subtle influence seems to work better in the human mind than forms of aggressive influence. We see work as a task and entertainment as fun even though both involve some form of emotional involvement. Working at the same time requires voluntary participation, decision making and physical involvement along with emotional involvement.
But why is work considered something heavy and entertainment as a method of relaxation? The answer is unpredictable. In terms of entertainment, in many cases we might not even know what to expect from a movie or music video. This uncertainty triggers our interest because we cannot predict what emotional state will arise during this mental adventure. Entertainment is usually a form of mental and emotional adventure. In cases where we know what the film is, it is a feeling of emotional intimacy that drives us to experience what we already know. Suppose that video games give us pleasant feelings or arouse aggression and competitiveness in us, we return to feel the same emotions that are fun or exciting. Stretching too far, these forms of entertainment can easily become addictive.
Back to the differences in work and entertainment or play, work involves responsibility and apart from emotional involvement in entertainment, besides being a passive participant, we don’t have to be responsible for anything, there is no problem solving or decision making and is how entertainment in all its forms is very fun because right brain decision making activities and the cortical area of the brain are not fully activated but the sensations of pleasure and emotions such as the hypothalamus and left brain activity are usually activated so that we tend to be entertainment related to emotions rather than problem solving and decision making.
We humans are rational beings and yet emotions seem to still dominate our lives and form the core of our existence as emotions that still attract us to do things that might be irrational. Entertainment that is primarily a provoking emotion rather than a provoking reason has a big impact on people’s lives. Appreciating all forms of entertainment can move from the interesting stages to emotional involvement and ultimately addiction. Celebrity culture is the direct result of the last stage of awards for entertainment.
Interest in celebrities stems from emotional involvement with the characters in the film and there may be many differences in fantasy and reality so celebrity fans love the characters these celebrities play or the nature they project rather than celebrity personalities. Celebrity culture seems to bring people into a persistent fantasy world and people are seen discussing all aspects of celebrities from their shoes to their hairstyles to the cars they have. However, this culture can be explained by the individual’s need to escape reality and identify with someone in the fantasy world and will be an important element in learning fantasy.
The study of entertainment brings many psychological aspects of active-passive participation in emotional or mental adventures and this can happen
- Identification – Audiences often identify with characters in films or images in art and this strong identification helps explain entertainment value. Young children have seen to imitate movie stars when they begin to identify with film characters.
- Fantasy – Entertainment feeds on the need for fantasy in people and provides escape routes from the real world. Addiction to entertainment can be the basis of reality anxiety in people.
- Projection – Individuals tend to project their own emotions or state of mind on paintings or songs and can get pleasure from this
- Regression – Entertainment can often remind individuals of their past or part of their own lives that they may have forgotten and in some cases bring out children in it. For example, when older people enjoy video games, they bring back their childhood and they might become addicted to this kind of entertainment.
- Sublimation – Entertainment is also a sublimation form of our impulsive desires and this is especially true when we participate in entertainment as in the interpretation of art
- Displacement – In the form of non-participatory and passive entertainment, individuals tend to escape reality and change their emotions from real people to become characters in the film. For example, a teenager falls in love with a girl he can’t reach may fall in love with a movie character who might have something in common with the girl of his dreams.
All of the above processes are the ego defense mechanisms described by Freud and the interaction of so many defense mechanisms in entertainment shows that entertainment is more than a source of pleasure and can trigger complex psychological processes in the human mind. Further research will be needed in this field of psychology for a complete understanding of the advantages or disadvantages of entertainment in modern society.